Undone

technical designer · gameplay programmer

Abner
Wilhelm

Specializing in gameplay programming, networked ability systems, AI state machines, systems design, and puzzle design.

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Selected work

Games

Who I am

About

I'm a technical designer studying at the Florida Interactive Entertainment Academy in Orlando, focused on gameplay programming, systems design, and the bridge between the two.

I gravitate toward systems-heavy design: modular, scalable architectures where every piece serves the larger loop. Recently that's meant networked GAS abilities in UE5, ScriptableObject-driven inventories and achievements in Unity, and state-driven AI that has to feel reactive without breaking under pressure.

Outside of code, I write orchestral-style game music. When a project lets me touch both the systems and the soundtrack, that's the sweet spot.

Engines & Tools

  • Unreal Engine 5 (Blueprints + C++)
  • Unity (C#)
  • Visual Studio · VS Code
  • Perforce · GitHub

Disciplines

  • Systems design & gameplay programming
  • AI · behavior trees · state machines
  • Networked abilities (UE5 GAS)
  • Orchestral music composition

Let's talk

Contact

Currently studying at FIEA in Orlando. Open to work: internships, collaborations, and conversations about technical design and gameplay programming.

Résumé / CV
PDF · Last updated June 2026
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